

Kills made by Wardogs result in the total XP value for that mob being divided evenly amongst all surviving men, instead of 80% of total XP value as the Wardog cannot level and therefore does not receive 20% of total XP value by being the killer. Generally XP for many units across the board received a slight boost. Older figures from (Build 0.6.0.21) in brackets () still included for comparison purposes. "Killer XP" and "XP/kill" values in table below are based off on analyzing awarded XP in post-battle victory screens and values have been updated to Build 1.1. The other 80% is distributed equally amongst all men (XP/kill in table below). The person who did the killing blow gets 20% of the "XP value of an enemy" (Killer XP in table below). If you hire a brother who already has one or more levels, you can distribute his perk points and stat roll level ups after you hired him as you do with a normal mercenary.Įxamples of some backgrounds: Starting Levels

Some recruits with military backgrounds may already have a few levels under their belt.

The actual maximum level is 33 (before DLC "Warriors of the North" it was 42).Īttributes can be divided into two different categories:

Every level above 11 (= Veteran Level) requires 4000+1000*(current_lvl-11) XP and there is NO perk point awarded and the stat rolls are reduced to a maximum of +1 for three stats. The introduction of "Veteran Levels" allows mercenaries to level even farther than level 11. With each level your brothers gain they receive a perk point and can increase three different attributes.Ĭhoosing 'Beginner' combat difficulty grants 10% bonus XP gained for every mercenary character. LevelĪs mercenaries fight and gain experience they will level up. Characters rise in levels as they gain experience and are able to increase their attributes and gain perks that make them better at the mercenary profession. Level and Experience The character's level is a value between 1 and 11 and measures experience in battle.
