

At the pool table, sims can not only play, but also perform tricks or hustle for simoleons. (So much for starting your own sims Partridge Family.) For that matter, they can't use some other new items, like the pool table, which serves as a new solo or group activity. Oddly and inexplicably, child sims can't use these neat new instruments.

Not only can your sims practice to earn creativity points, but also they can perform for tips by playing rock, country, or jazz tunes, though you can't actually load the instruments into a taxi for a gig at a community lot. As ever, the animations for the new items are a kick to watch, so you'll see show-off guitarists playing behind their backs and drummers flipping their sticks into the air midsong. You can buy an electric upright bass, a drum kit, and a guitar, replete with effects pedal board, and more. Speaking of music, your sims can now play cool new instruments. The expansion sports catchy new menu music to boot. As with the existing The Sims 2 music, the tunes are well played and filled with great hooks, regardless of the gibberish lyrics. You get catchy college rock and, for something more sophisticated, straight-ahead acoustic jazz in a number of authentic styles, like soulful '60s hard bop. You get two new styles of music for the stereos, too. Tired of the same old TV shows and stereo tunes? Well, now there's a new sim sports channel, so your sims can laze away on a Sunday afternoon, munching chips and watching the game. There's a lot of stuff that's just plain fun. The new features in The Sims 2 University aren't just about points and strategies.

But if you want to use the influence system to its fullest, you'll need to keep a bunch of friends throughout the lives of your sims. In the past, sims who reached the top of their career paths could forget about the hard work of constantly cultivating numerous friendships. The maximum number of influence points your sims can store depends on the number of friends they have. Now, many familiar goals, like a sim's child making good grades, grant both aspiration and influence points. Your sims gain influence points by fulfilling "wants," which is akin to how the existing aspiration system works. There's a new influence system that lets your sims make other characters do their bidding, from sprucing up the yard to picking a fight with someone to playing with a sibling. Even if the college-lifestyle angle doesn't appeal to you, you'll still get plenty of features that apply to the core game, too. Many fans were skeptical when the theme of this expansion pack was first announced, but have no fear. Now Playing: The Sims 2 University Video Review By clicking 'enter', you agree to GameSpot's
